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I'll try to have the program ignore the extra input in a future update.)įor example, if the stage. But not the extension! This is very important! (For now. pac's directory, then.yeah, I guess you would need to input the entire directory. The program will append the ".pac" for you. pac is in the same directory, you only need to put the name of the file, sans the extension. It is due to these files that you're allowed to reuse the program and add more stage textures to individual stages without having to reset all your settings each time.Īs for inputting a stage texture name, you only need the name of the file as it appears in the folder with respect to the program's location, not necessarily the entire file's directory. *whatever stage name*.dat are files that contain hex data for individual stages. Nothing personal.Ĭlick to expand.There's a code for the CSS, too? Or are you talking about plain ol' character textures in general? Simply describing what the problem is, is completely unhelpful to me in figuring out the solution, since I won't be able to tell if it's a problem with the user or if it really is a bug in the program. For the most part, the program assumes you're using a GameCube controller, unless otherwise stated in the list, so keep that in mind when choosing buttons.ĮDIT2: I guess I'm very late in saying this, but if you're ever having trouble and want to ask for help, for the love of Nayru, please include the code that the program generates into your post along with a description of what's happening. Zr => Right-Z (Classic Controller)After typing in a string, simply press ENTER for it to register and prompt you for the next one (if any). When prompted for buttons, type in one of following strings:ġ (that is, "one") => Wiimote 1-button (read "one"-button)
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That's where you, the users, come in! Please try it out and feed the information back to me if you see one!ĮDIT: I figure I should let you know how to put in button combinations. However, it's possible that I missed a couple bugs that should probably be ironed out. This program appears to work just fine for me. *Some validation bugs have been (hopefully) fixed. You will be prompted for overwrite in certain situations. *Texture copying to the SD card and renaming has been enabled. *The main menu now only shows a maximum of twenty stages at a time. *The option to change the Wi-Fi Waiting Room has been added.
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If you get an error, use this MediaFire link (Version 0.1). Just use this program once, and the needed code will be there at your disposal, ready to be copied and pasted to whatever the heck you want. It does everything for you: creating stage lines, adding up the number of lines, hexadecimal addition, and all that other crazy stuff. This C++ program that I wrote will automatically generate code based on stages that you want to add, including button combinations and randomization flags, and store it into a text file. Certainly sounds like a mess.īut don't worry.
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However, apparently, people don't like going through lines upon lines of hex code and figuring out what stage corresponds to which hex value, how many lines of stage code there are, what particular button combination adds up to in hex, etc. I give my props to the coders who got that engine to work! It seems there's a way now that people can add new stages and randomize them upon selection upon the SSS. Got a call from ol' Slashy saying that somebody wanted this.